Golang并发编程之Channel详解(golang 并行)不看后悔

随心笔谈1年前 (2023)发布 admin
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目录0. 简介1. channel数据结构2. channel创建3. 数据发送3.1 空通道的数据发送3.2 直接发送3.3 缓存区3.4 阻塞发送4. 接收数据4.1 空通道的数据接收4.2 直接接收4.3 从缓存区拿4.4 阻塞接收5. 关闭6. 总结

传统的并发编程模型是基于和的,共享数据受锁的保护,线程将争夺这些锁以访问数据。通常而言,使用的数据结构会使得这更加容易。的并发原语(和)提供了一种优雅的方式来构建并发模型。鼓励在之间使用来传递数据,而不是显式地使用锁来限制对共享数据的访问。

Do not communicate by sharing memory; instead, share memory by communicating.

这就是的并发哲学,它依赖模型,它经常被认为是在并发编程上成功的关键因素。

如果说是语言程序的并发体的话,那么就是他们之间的通信机制,前面的系列博客对及其调度机制进行了介绍,本文将介绍一下二者之间的通信机制——。

type hchan struct {
qcount uint // total data in the queue
dataqsiz uint // size of the circular queue
buf unsafe.Pointer // points to an array of dataqsiz elements
elemsize uint16
closed uint32
elemtype *_type // element type
sendx uint // send index
recvx uint // receive index
recvq waitq // list of recv waiters
sendq waitq // list of send waiters

// lock protects all fields in hchan, as well as several
// fields in sudogs blocked on this channel.
//
// Do not change another G’s status while holding this lock
// (in particular, do not ready a G), as this can deadlock
// with stack shrinking.
lock mutex
}

在中,被定义如上,其中:

:是有缓存的持有的,用来存储缓存数据,收个循环链表;:上述缓存数据的循环链表的最大容量,理解为;:上述缓存数据的循环链表的长度,理解为;和:表示上述缓存的接收或者发送位置;和:分别是接收和发送的抽象()队列,是个双向链表;:互斥锁,用来保证数据的线程安全。

func makechan64(t *chantype, size int64) *hchan {
if int64(int(size)) !=size {
panic(plainError(“makechan: size out of range”))
}

return makechan(t, int(size))
}

func makechan(t *chantype, size int) *hchan {
elem :=t.elem

// compiler checks this but be safe.
if elem.size >=1<<16 {
throw(“makechan: invalid channel element type”)
}
if hchanSize%maxAlign !=0 || elem.align > maxAlign {
throw(“makechan: bad alignment”)
}

mem, overflow :=math.MulUintptr(elem.size, uintptr(size))
if overflow || mem > maxAlloc-hchanSize || size < 0 {
panic(plainError(“makechan: size out of range”))
}

// Hchan does not contain pointers interesting for GC when elements stored in buf do not contain pointers.
// buf points into the same allocation, elemtype is persistent.
// SudoG’s are referenced from their owning thread so they can’t be collected.
// TODO(dvyukov,rlh): Rethink when collector can move allocated objects.
var c *hchan
switch {
case mem==0:
// Queue or element size is zero.
c=(*hchan)(mallocgc(hchanSize, nil, true))
// Race detector uses this location for synchronization.
c.buf=c.raceaddr()
case elem.ptrdata==0:
// Elements do not contain pointers.
// Allocate hchan and buf in one call.
c=(*hchan)(mallocgc(hchanSize+mem, nil, true))
c.buf=add(unsafe.Pointer(c), hchanSize)
default:
// Elements contain pointers.
c=new(hchan)
c.buf=mallocgc(mem, elem, true)
}

c.elemsize=uint16(elem.size)
c.elemtype=elem
c.dataqsiz=uint(size)
lockInit(&c.lock, lockRankHchan)

if debugChan {
print(“makechan: chan=”, c, “; elemsize=”, elem.size, “; dataqsiz=”, size, “\n”)
}
return c
}

所有的调用最后都会走到函数,函数做的事情比较简单,就是初始化一个的对象,和一样,对外就是一个指针对象(切片和字符串则不是指针对象,以切片为例,可以参考链接)。可以看到:

如果当前没有缓存,那么就只会分配一段空间;如果当前中存储的类型不是指针类型,那么会为当前的和底层的连续数组分配一块连续的内存空间;其他情况下,那么则为和其缓存各自分配一段内存;

// entry point for c <- x from compiled code
//go:nosplit
func chansend1(c *hchan, elem unsafe.Pointer) {
chansend(c, elem, true, getcallerpc())
}

的数据发送会调用函数,而该函数则只是调用了函数,该函数比较长,我们一点一点分析:

func chansend(c *hchan, ep unsafe.Pointer, block bool, callerpc uintptr) bool {
if c==nil {
if !block {
return false
}
gopark(nil, nil, waitReasonChanSendNilChan, traceEvGoStop, 2)
throw(“unreachable”)
}


}

可以看到,如果通道是,那么往这个通道中写数据时:

非阻塞写会直接返回(在单发送+分支的操作时会调用函数,从而会非阻塞写);阻塞写(正常的)时则会通过函数让出CPU调度权,阻塞此;

func chansend(c *hchan, ep unsafe.Pointer, block bool, callerpc uintptr) bool {

if c.closed !=0 {
unlock(&c.lock)
panic(plainError(“send on closed channel”))
}

if sg :=c.recvq.dequeue(); sg !=nil {
// Found a waiting receiver. We pass the value we want to send
// directly to the receiver, bypassing the channel buffer (if any).
send(c, sg, ep, func() { unlock(&c.lock) }, 3)
return true
}


}

可以发现,当被关闭后再发送数据,那么会导致。

如果目标没有关闭,且有已经处于读等待的,那么会直接从中取出最先陷入等待的,并通过函数向其发送数据:

func send(c *hchan, sg *sudog, ep unsafe.Pointer, unlockf func(), skip int) {
if raceenabled {
if c.dataqsiz==0 {
racesync(c, sg)
} else {
// Pretend we go through the buffer, even though
// we copy directly. Note that we need to increment
// the head/tail locations only when raceenabled.
racenotify(c, c.recvx, nil)
racenotify(c, c.recvx, sg)
c.recvx++
if c.recvx==c.dataqsiz {
c.recvx=0
}
c.sendx=c.recvx // c.sendx=(c.sendx+1) % c.dataqsiz
}
}
if sg.elem !=nil {
sendDirect(c.elemtype, sg, ep)
sg.elem=nil
}
gp :=sg.g
unlockf()
gp.param=unsafe.Pointer(sg)
sg.success=true
if sg.releasetime !=0 {
sg.releasetime=cputicks()
}
goready(gp, skip+1)
}

可以看到,以上函数做了两件事:

调用函数将发送的数据拷贝到接收协程的变量所在的地址上;通过函数唤醒协程,将其状态置为后放置到处理器的队列的下一个待处理;

如果没有已经处于读等待的,且创建的包含缓存,并且缓存还没有满,那么会执行以下代码:

func chansend(c *hchan, ep unsafe.Pointer, block bool, callerpc uintptr) bool {

if c.qcount < c.dataqsiz {
// Space is available in the channel buffer. Enqueue the element to send.
qp :=chanbuf(c, c.sendx)
if raceenabled {
racenotify(c, c.sendx, nil)
}
typedmemmove(c.elemtype, qp, ep)
c.sendx++
if c.sendx==c.dataqsiz {
c.sendx=0
}
c.qcount++
unlock(&c.lock)
return true
}

}

在这里会首先通过函数计算出下一个可以存储的位置,然后通过将发送的数据拷贝到缓冲区中并增加索引和计数器。等待有接收数据的时可以直接从缓存中读取。

如果既没有等待读的,又没有缓存区或着缓存区满了,那么就会阻塞发送数据:

func chansend(c *hchan, ep unsafe.Pointer, block bool, callerpc uintptr) bool {

if !block {
unlock(&c.lock)
return false
}

// Block on the channel. Some receiver will complete our operation for us.
gp :=getg()
mysg :=acquireSudog()
mysg.releasetime=0
if t0 !=0 {
mysg.releasetime=-1
}
// No stack splits between assigning elem and enqueuing mysg
// on gp.waiting where copystack can find it.
mysg.elem=ep
mysg.waitlink=nil
mysg.g=gp
mysg.isSelect=false
mysg.c=c
gp.waiting=mysg
gp.param=nil
c.sendq.enqueue(mysg)
// Signal to anyone trying to shrink our stack that we’re about
// to park on a channel. The window between when this G’s status
// changes and when we set gp.activeStackChans is not safe for
// stack shrinking.
atomic.Store8(&gp.parkingOnChan, 1)
gopark(chanparkcommit, unsafe.Pointer(&c.lock), waitReasonChanSend, traceEvGoBlockSend, 2)
// Ensure the value being sent is kept alive until the
// receiver copies it out. The sudog has a pointer to the
// stack object, but sudogs aren’t considered as roots of the
// stack tracer.
KeepAlive(ep)

// someone woke us up.
if mysg !=gp.waiting {
throw(“G waiting list is corrupted”)
}
gp.waiting=nil
gp.activeStackChans=false
closed :=!mysg.success
gp.param=nil
if mysg.releasetime > 0 {
blockevent(mysg.releasetime-t0, 2)
}
mysg.c=nil
releaseSudog(mysg)
if closed {
if c.closed==0 {
throw(“chansend: spurious wakeup”)
}
panic(plainError(“send on closed channel”))
}
return true
}

调用获取此时发送数据的;调用获取结构并设置相关信息;将上一步获取的放到发送等待队列,并且调用挂起当前协程;等待有接收数据的到来后,即唤醒此,然后继续往下走;或者了此,导致后续的。

func chanrecv(c *hchan, ep unsafe.Pointer, block bool) (selected, received bool) {
// raceenabled: don’t need to check ep, as it is always on the stack
// or is new memory allocated by reflect.

if debugChan {
print(“chanrecv: chan=”, c, “\n”)
}

if c==nil {
if !block {
return
}
gopark(nil, nil, waitReasonChanReceiveNilChan, traceEvGoStop, 2)
throw(“unreachable”)
}

lock(&c.lock)

if c.closed !=0 && c.qcount==0 {
if raceenabled {
raceacquire(c.raceaddr())
}
unlock(&c.lock)
if ep !=nil {
typedmemclr(c.elemtype, ep)
}
return true, false
}


}

以上是通道接收时的一部分代码,可以看到:

和发送数据一样,如果通道是,且非阻塞读,则会返回,阻塞读后则会挂起;和发送数据时不一样的是,如果是一个已经关闭的通道,其实是可读的,但是读回的数据都是。

func chanrecv(c *hchan, ep unsafe.Pointer, block bool) (selected, received bool) {

if sg :=c.sendq.dequeue(); sg !=nil {
// Found a waiting sender. If buffer is size 0, receive value
// directly from sender. Otherwise, receive from head of queue
// and add sender’s value to the tail of the queue (both map to
// the same buffer slot because the queue is full).
recv(c, sg, ep, func() { unlock(&c.lock) }, 3)
return true, true
}


}

当的队列中包含处于等待状态的时,会取出等待的最早的写数据,然后调用进行发送:

func recv(c *hchan, sg *sudog, ep unsafe.Pointer, unlockf func(), skip int) {
if c.dataqsiz==0 {
if raceenabled {
racesync(c, sg)
}
if ep !=nil {
// copy data from sender
recvDirect(c.elemtype, sg, ep)
}
} else {
// Queue is full. Take the item at the
// head of the queue. Make the sender enqueue
// its item at the tail of the queue. Since the
// queue is full, those are both the same slot.
qp :=chanbuf(c, c.recvx)
if raceenabled {
racenotify(c, c.recvx, nil)
racenotify(c, c.recvx, sg)
}
// copy data from queue to receiver
if ep !=nil {
typedmemmove(c.elemtype, ep, qp)
}
// copy data from sender to queue
typedmemmove(c.elemtype, qp, sg.elem)
c.recvx++
if c.recvx==c.dataqsiz {
c.recvx=0
}
c.sendx=c.recvx // c.sendx=(c.sendx+1) % c.dataqsiz
}
sg.elem=nil
gp :=sg.g
unlockf()
gp.param=unsafe.Pointer(sg)
sg.success=true
if sg.releasetime !=0 {
sg.releasetime=cputicks()
}
goready(gp, skip+1)
}

该函数会根据是否存在缓存区分别处理:

如果不存在缓存区,则调用函数直接将发送存储的数据拷贝到目标内存地址中,相当于直接从这个中取数据;如果存在缓存区,那么先将缓存区中的数据拷贝到目标内存地址中,然后将的数据拷贝到缓存区最后,相当于先从缓存队列头部取出数据给接收,在从等待发送中取出数据到缓存队列尾部,可以看出,此时队列一定是满的。

最后无论哪种情况,都需要调用唤醒。

其实这里的章节名描述并不准确,在4.2中也存在从缓存区拿数据的情况,差别在于:

4.2中缓存队列是满的,且还有发送阻塞等到的;4.3中不存在发送阻塞等到的。

func chanrecv(c *hchan, ep unsafe.Pointer, block bool) (selected, received bool) {

if c.qcount > 0 {
// Receive directly from queue
qp :=chanbuf(c, c.recvx)
if raceenabled {
racenotify(c, c.recvx, nil)
}
if ep !=nil {
typedmemmove(c.elemtype, ep, qp)
}
typedmemclr(c.elemtype, qp)
c.recvx++
if c.recvx==c.dataqsiz {
c.recvx=0
}
c.qcount–
unlock(&c.lock)
return true, true
}


}

和发送时一样,如果缓存区有数据,那么从缓存区拷贝数据。

func chanrecv(c *hchan, ep unsafe.Pointer, block bool) (selected, received bool) {

if !block {
unlock(&c.lock)
return false, false
}

// no sender available: block on this channel.
gp :=getg()
mysg :=acquireSudog()
mysg.releasetime=0
if t0 !=0 {
mysg.releasetime=-1
}
// No stack splits between assigning elem and enqueuing mysg
// on gp.waiting where copystack can find it.
mysg.elem=ep
mysg.waitlink=nil
gp.waiting=mysg
mysg.g=gp
mysg.isSelect=false
mysg.c=c
gp.param=nil
c.recvq.enqueue(mysg)
// Signal to anyone trying to shrink our stack that we’re about
// to park on a channel. The window between when this G’s status
// changes and when we set gp.activeStackChans is not safe for
// stack shrinking.
atomic.Store8(&gp.parkingOnChan, 1)
gopark(chanparkcommit, unsafe.Pointer(&c.lock), waitReasonChanReceive, traceEvGoBlockRecv, 2)

// someone woke us up
if mysg !=gp.waiting {
throw(“G waiting list is corrupted”)
}
gp.waiting=nil
gp.activeStackChans=false
if mysg.releasetime > 0 {
blockevent(mysg.releasetime-t0, 2)
}
success :=mysg.success
gp.param=nil
mysg.c=nil
releaseSudog(mysg)
return true, success
}

和阻塞发送类似,如果没有等待发送的,且没有缓存区或者缓存区没有数据,那这个时候就需要将此接收压到中,并且挂起,等待唤醒。

func closechan(c *hchan) {
if c==nil {
panic(plainError(“close of nil channel”))
}

lock(&c.lock)
if c.closed !=0 {
unlock(&c.lock)
panic(plainError(“close of closed channel”))
}

if raceenabled {
callerpc :=getcallerpc()
racewritepc(c.raceaddr(), callerpc, abi.FuncPCABIInternal(closechan))
racerelease(c.raceaddr())
}

c.closed=1

var glist gList

// release all readers
for {
sg :=c.recvq.dequeue()
if sg==nil {
break
}
if sg.elem !=nil {
typedmemclr(c.elemtype, sg.elem)
sg.elem=nil
}
if sg.releasetime !=0 {
sg.releasetime=cputicks()
}
gp :=sg.g
gp.param=unsafe.Pointer(sg)
sg.success=false
if raceenabled {
raceacquireg(gp, c.raceaddr())
}
glist.push(gp)
}

// release all writers (they will panic)
for {
sg :=c.sendq.dequeue()
if sg==nil {
break
}
sg.elem=nil
if sg.releasetime !=0 {
sg.releasetime=cputicks()
}
gp :=sg.g
gp.param=unsafe.Pointer(sg)
sg.success=false
if raceenabled {
raceacquireg(gp, c.raceaddr())
}
glist.push(gp)
}
unlock(&c.lock)

// Ready all Gs now that we’ve dropped the channel lock.
for !glist.empty() {
gp :=glist.pop()
gp.schedlink=0
goready(gp, 3)
}
}

关闭通道的代码看上去很长,实际上在处理完一些特殊情况后,就是对发送和接收队列的数据通通使用唤醒。

在中,虽然极力推崇哲学,推荐大家使用实现共享内存的保护,但是:

在幕后,通道使用锁来序列化访问并提供线程安全性。 因此,通过使用通道同步对内存的访问,你实际上就是在使用锁。 被包装在线程安全队列中的锁。 那么,与仅仅使用标准库  包中的互斥量相比,Go 的花式锁又如何呢? 以下数字是通过使用 Go 的内置基准测试功能,对它们的单个集合连续调用 Put 得出的。

`> BenchmarkSimpleSet-8 3000000 391 ns/op`

`> BenchmarkSimpleChannelSet-8 1000000 1699 ns/o`

就我个人的理解而言:

在进行数据的传输时使用;在进行内存数据的保护时使用;利用和的特性,实现类似于的功能。

以上就是Golang并发编程之Channel详解的详细内容,更多关于Golang Channel的资料请关注脚本之家其它相关文章!

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